Body Perks | Cool Perks | Intelligence Perks | Reflexes Perks | Technical Perks |
Players can augment their character by utilising perks in the five ability trees. This page details all the Reflexes Perks available to players. Utilise these Reflexes perks to improve your Cyberpunk 2077 skills in movement, Blades, Assault Rifles and SMGs.
Cyberpunk 2077 Reflexes Perks Descriptions – Patch 2.0
Required Base Skill | Skill | Description |
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Stuntjock |
Unlocks preem new ways to exit vehicles:
While driving:
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Ready, Rested, Reloaded |
Only affects Assault Rifles and SMEs
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Spice of Life |
Only affects Assault Rifles and SMGs
+15% weapon swap speed, 30% bullet spread briefly after swapping weapons, |
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Tunnel Vision |
Only affects Assault Rifles and SMGs
+20% effective range and accuracy. |
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Mind over Matter |
Only affects Assault Rifles and SMGs
25% recoil when aiming |
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Sharpshooter |
Only affects Assault Rifles and SMGs
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Spray and Pray |
Only affects Assault Rifles and SMGs
10% Stamina cost for hip-firing |
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Shoot to Chill |
Only affects Assault Rifles and SMGs
~7% stamina cost for automatic ‘weapons per stack of Sharpshooter. |
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Practice Makes Perfect |
Only affects Assault Rifles and SMGs
+7% Crit Chance and Crit Damage per stack of Sharpshooter. |
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Gundancer |
Only affects Assault Rifles and SMGs
Aiming no longer slows movement Allows you to shoot while vaulting. |
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Air Kerenzikov |
Only affects Assault Rifles and SMGs.
Activating Kerenzikov in midair keeps you suspended in the air and extends its duration |
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Salt in the Wound |
Only affects Assault Rifles
Shooting the same target 7 consecutive times deals bonus damage equal to 100% of the total damage from those shots. |
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Submachine Fun |
Only affects SMGs
Swapping Submachine Guns is faster and automatically reloads them, +22% fire rate after swapping to an SMG. Normal reloading ends the effect |
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Slippery |
The faster you move, the more difficult for enemies to shoot you
Effect increases when Dashing, dodging. sliding, sprinting and waitin Increased vaulting and climbing speed |
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Muscle Memory |
Allows you to reload weapons while sprinting, sliding and vaulting | |
Multitasker |
Allows you to shoot while sprinting, sliding and vaulting. | |
Power Slide |
Increased slide distance. | |
Patkour! |
Increase vaulting and climbing speed | |
Dash |
Press [LCTRL] to perform a Dash. Dashing replaces dodging. allowing you to cover more ground and automatically vault over low obstacles |
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Can’t Touch This |
+100% mitigation chance when performing a Dash
Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default 50%)
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Steady Grip |
Allows you to shoot while Dashing | |
Mean Streak |
+40% stamina after neutralizing an enemy while dashing | |
Mad Dash |
+100% dash range toward enemies | |
Flash and Thunderclap |
Only affects Blades
When performing Strong Attacks, you now automatically leap to enemies within range These Leap Attacks can be also performed from midair and deal additional damage that scales with the distance of the leap (max +50%). |
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Air Dash |
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Aerial Acrobat |
Improves midair maneuverability. | |
Aerodynamic |
+30% Mitigation strength in midair. | |
Tailwind |
+25 stamina from performing Air Dashes and double jumps | |
Lead and Steel |
Only affects Blades
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Seeing Double |
Only affects Blades
Increased damage and Stun chance with Counterattacks. |
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Bullet Deflect |
Only affects Blades
When your stamina is above 33% blocking projectiles will Deflect them to wherever your reticle is aimed. Well-timed blocking just before being hit increases the damage you deal with deflected bullets. |
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Bullet Time |
Whenever time is slowed, Bullet Deflect does not consume Stamina and deflections automatically hit enemies for Crit Damage
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Finisher: Bladerunner |
Only affects Blades
Press [F1] when an enemy’s Health is low. Restores 25% Health. |
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Going the Distance |
Only affects Blades
+100% Finisher range |
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Opportunist |
Only affects Blades
Enemies affected by Stagger. Stun, Blinding and Bleeding are more susceptible to Finishers. |
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Flash of Steel |
Only affects Blades
+25% movement speed and attack speed for 6 sec. after performing a Finisher |
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Slaughterhouse |
Only affects Blades
All attacks, counterattacks and deflected bullets apply Bleeding, which increases dismemberment chance. Bleeding cannot kill enemies, but does make them more |
To see previous Body Perks prior to the 2.0 update, check the Reflexes Perks Archive.
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