Cyberpunk 2077 Body Perks Details

Body Perks

Body Perks Cool Perks Intelligence Perks Reflexes Perks Technical Perks

 

Players can augment their character by utilising perks in the five ability trees. This page details all the Body Perks available to players. Utilise these body perks to improve your Cyberpunk 2077 skills in hard-hitting melee action, health, and HMG/LMG/Shotguns.

Cyberpunk 2077 Body Perks Descriptions – Patch 2.0

Required Base Skill Skill Description

Painkiller

Unlocks slow health regen in combat

Comeback Kid

+1% Health Regen rate for each % of missing Health

Dorph Head

When Using Blood Pump Cyberware or a Health item: +100% mitigation chance for 2 seconds

Mitigation – Grants a chance to reduce incoming damage by current Mitigation Strength (default 50%)

Speed Junkie

+60% Health Regen rate while sprinting

Army of One

+10% Health Regen rate for each nearby enemy

Adrenaline Rush

  • Level 1: +35 Max Health
  • Level 2: +20% Health Regen bonus to all Health Regen effects from all sources
  • Level 3: Unlocks Adrenaline Rush mode

Unstoppable Force

When Adrenaline Rush is active: gain immunity to movement penalties and non-damaging status effects such as knockdown Blinding etc.

Calm Mind

When Adrenaline Rush is active: +3 sec. delay before Adrenaline begins to decay.

Ripple Effect

Only affects Blunt Weapons

+15% health for each enemy hit by Quake.

Juggernaut

When Adrenaline Rush is active: +20% movement speed, +10% damage

Pain to Gain

When Adrenaline Rush is active: +20% Health Item recharge after neutralizing an enemy.

Wrecking Ball

Only affects Blunt Weapons

  • Level 1: -15% stamina cost for attacks with blunt weapons.
  • Level 2: Allows you to barrel into enemies while sprinting and blocking with blunt weapons, causing damage and a chance to knock them down.

Breakthrough

Only affects Blunt Weapons-40% enemy armor for 7 sec. after hitting them with a strong attack.

Kinetic Absorption

Only affects Blunt Weapons

Blocking an attack gives +10% stamina and +30% damage with blunt weapons for 5 sec.

Clapback

Only affects Blunt Weapons

Blocking an attack gives +10% stamina and +30% damage with blunt weapons for 5 sec.

Flyswatter

Only affects Blunt Weapons

-40% incoming ranged damage when blocking with blunt weapons.

Quake

Only affects Blunt Weapons

  • Level 1: -15% Stamina cost for attacks with Blunt Weapons.
  • Level 2: +20% attack speed with Blunt Weapons.
  • Level 3: Press [Q1 to violently slam the ground, damaging and staggering nearby enemies with a chance of knockdown.

Quake can also be performed from midair (a superhero landing).

Cooldown: 10 sec.

Epicenter

Only affects Blunt Weapons

When Quake is performed from the midair (a Superhero landing), its area of effect and damage scale with your fall speed and fall distance.

Aftershock

Only affects Blunt Weapons

+30 stamina for each enemy hit with Quake.

Finisher: Savage Sling

Only affects Blunt Weapons

Unlocks a Blunt Weapon Finisher.

  • Press [F1 when an enemy’s Health is low. Enemies affected by Stun are more susceptible.
  • Restores 20% Health.
  • Hold [F1 to throw the enemy instead, killing them and damaging other enemies where they land.

Ripple Effect

Only affects Blunt Weapons: +15% health for each enemy hit by Quake.

Die! Die! Die!

Only affects Shotguns, LMGs and HMGs

  • Level 1: -15% recoil at low Stamina.
  • Level 2: Increased fire rate as Stamina decreases (max. +25% at 0 Stamina).

Don’t stop me now

Only affects Shotguns, LMGs and HMGs

When below 33% stamina: +15% Mitigation chance, +5% Mitigation strength.

Bullet Ballet

Only affects Shotguns, LMGs and HMGs

-25% bullet spread when moving.

Like a Feather

Only affects Shotguns, LMGs and HMGs

No movement speed penalty with Shotguns, Light Machine Guns and Heavy Machine Guns.

Spontaneous Obliteration

Only affects Shotguns, LMGs and HMGs

  • Level 1: -15% recoil at low stamina.
  • Level 2: +10% damage against nearby enemies.
  • Level 3: unlocks Obliterate — the ability to sometimes instantly kill and dismember enemies at low Health.

The chance increases as enemy Health decreases (max. 20% Obliterate chance).

Close Quarters Carnage

Only affects Shotguns, LMGs and HMGs

Increased chance to Obliterate enemies with ranged attacks at close range (max. 10%).

Skullcracker

Only affects Shotguns, LMGs and HMGs

Increases damage of Quick Melee Attacks as Stamina decreases (max. +200% at 0 Stamina)

Dread

Only affects Shotguns, LMGs and HMGs

-15% enemy armor when using ranged attacks.

Dismemberment spreads the effect to nearby enemies.

Rush of Blood

Only affects Shotguns, LMGs and HMGs

+20% reload speed for 8 sec. after dismembering an enemy.

Bloodlust

Only affects Shotguns, LMGs and HMGs

When Adrenaline Rush is active: +50 Adrenaline on dismemberment of a nearby enemy.

Rip and Tear

Only affects Shotguns

+100% damage for the next Quick Melee Attack after shooting an enemy with a Shotgun.

+100% damage for the next Shotgun shot after hitting an enemy with a Quick Melee Attack.

Onslaught

Only affects LMGs

+20% ammo refill after neutralizing an enemy with a Light Machine Gun.

To see previous Body Perks prior to the 2.0 update, check the Body Perks Archive.

Add a Commment