Body Perks | Cool Perks | Intelligence Perks | Reflexes Perks | Technical Perks |
Players can augment their character by utilising perks in the five ability trees. This page details all the Cool Perks available to players.
Cyberpunk 2077 Cool Perks Description – Patch 1.5
Staying cool under pressure such as stealth, crit hit damage increase and improves resistances with the Cool Perks.
Stealth
Req Lvl | Perk Name | Perk Description | Perk Lvls |
3 |
Crouching Tiger |
Increased movement speed while sneaking by 20%. | 1 |
3 |
Silent and Deadly |
Increases damage dealt by silenced weapons by 25% while sneaking. | 1 |
5 |
Hidden Dragon |
Allows you to perform non-lethal aerial takedowns on unaware targets. | 1 |
5 |
Dagger Dealer |
Enables knife throwing. A thrown knife returns to the hand after 6 sec, or immediately after pickup. Each increase in knife rarity decreases return time by 0.5 sec. | 1 |
7 |
Assassin |
Deal 15% more damage to human enemies. | 1 |
7 |
Strike from the shadows |
Increased your Crit Chance by 7% while sneaking. | 1 |
7 |
Leg Up |
Movement speed after a successful takedown is increased by 30% for 10 seconds. | 1 |
9 |
Sniper |
Increases damage from headshots fired from outside combat by 10%/20%. | 2 |
9 |
Cutthroat |
Increases melee damage dealt to target enemy by 40%/80% for 6 sec. after hitting them with a thrown knife. | 2 |
11 |
Blind Fury |
You cannot be blinded | 1 |
11 |
Clean Work |
You can pick up an enemy’s body immediately after performing a takedown. | 1 |
11 |
Aggressive Antitoxins |
Grants immunity to poison. | 1 |
11 |
Stunning Blows |
Quick Melee Attacks with ranged weapons stagger enemies, giving you an oppertunity to grapple them. | 1 |
12 |
Ghost |
Detection time in increased by 20%/40%. | 2 |
12 |
From the Shadows |
Upon entering combat, Crit Chance increases 10%/20% for 7 sec. | 2 |
14 |
Commando |
Headshots with thrown knives apply Blinding to the target. | 1 |
14 |
Venomous Fangs |
All knives apply poison | 1 |
14 |
Rattlesnake |
Enemies affected by Poison cannot sprint. | 1 |
16 |
Juggler |
When you defeat an enemy or land a Crit Hit with a thrown Knife, you will regain all Knives currently on cooldown. | 1 |
16 |
Hasty retreat |
Temporarily boosts movement speed by 50% for 5 sec. when detected by an enemy. | 1 |
16 |
Silent and Deadly 2 |
Increases damage dealt by silenced weapons by 25% while sneaking | 1 |
16 |
Restorative Shadows |
While in stealth, increases Health regen by 25%. | 1 |
18 |
Hasten the Inevitable |
Deal 20% more damage to enemies affected by poison | 1 |
18 |
Cheat Death |
When your Health drops below 50%, reduce all incoming damage by 50% for 10 seconds. Cannot occur more than once per minute. | 1 |
18 |
Neurotoxin |
Damage from Poison is doubled. | 1 |
20 |
Jeepers Creepers |
Crouch Attacks from stealth with melee weapons deal 100% more damage and guarantee a Crit Hit. | 1 |
20 |
Toxicology |
Increases the duration of Poison applied to the enemies by 5 seconds. +0.2 sec. per Perk level. | 1 |
Cold Blood
Req Lvl | Perk Name | Perk Description | Perk Lvls |
3 |
Cold Blood |
After defeating an enemy, gain Cold Blood for 7 seconds and increase movement by 2%. Stacks up to 1/2/3 time(s). The duration of each additional stack is 1 sec shorter. | 3 |
5 |
Will to survive |
Increases all Resistances by 3%/6% per stack of Cold Blood. | 2 |
5 |
Blood Brawl |
While Cold Blood is active, increases damage with melee weapons by 5%/10%. | 2 |
7 |
Easy Out |
While Cold Blood is active, increases ranged weapon damage by 10%/20% to enemies within an area of 5m. | 2 |
7 |
Frosty Synapses |
Reduces quickhack cooldowns by 3%/6% per stack of Cold Blood. | 2 |
9 |
Rapid Bloodflow |
Increases Health regen inside and outside combat by 5%/10% per stack of Cold Blood. | 2 |
9 |
Defensive Clotting |
Increases Armor by 4%/8% per stack of Cold Blood. | 2 |
11 |
Coldest Blood |
Stacks of Cold Blood are removed one by one, not all at once. | 1 |
11 |
Frozen Precision |
Increases headshot damage by 5% per stack of Cold Blood. | 1 |
12 |
Icy Veins |
Reduces weapon recoil by 3%/6% per stack of Cold Blood. | 2 |
12 |
Predator |
Increases attack speed by 10%/30% per stack of Cold Blood. | 2 |
12 |
Quick Transfer |
Reduces quickhack upload time by 2%/3% per stack of Cold Blood. | 2 |
14 |
Cold and Calculating |
Landing a Crit Hit has 50% chance of applying a stack of Cold Blood. | 1 |
14 |
Pain is an Illusion |
While Cold Blood is active, reduces damage taken by 5%. | 1 |
16 |
Coldest of Blood |
Increases max stack amount for Cold Blood by 1/2. | 1 |
16 |
Critical Condition |
Increases duration of Cold Blood by 25%/50%. | 1 |
18 |
Pain is an illusion |
When cold blood is active, reduces damage taken by 5% | 1 |
20 |
Bloodswell |
Upon receiving lethal damage while Cold Blood is active, prevents death, consumes all stacks of Cold Blood, restoring 10% Health per stack and grants damage immunity for 5 sec. Player cannot gain Cold Blood while perk is active. Cooldown 15 sec. | 1 |
20 |
Merciless |
While Cold Blood is active, increases Crit Chance by 5% and Crit Damage by 25%. +1% Crit Chance and 3% Crit Damage per Perk level. | ? |
Archive Interface images for Cool Perks
This interface shot shows the early interface for the Cool Perks. This was changed in 2020 to the interface you see now.
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