For the past couple of weeks, I have been continuing to work on the Cyberpunk 2077 Interactive Map and there have been quite a few changes in this version which should hopefully help the community. Read on to find out what’s changed.
While the previous version of the map was essentially functional, aesthetically it was not brilliant thanks to the way in which the map system works. When you zoomed in the landscape, road, buildings etc would end up blurring. This is due to the fact I was using an image which was not ideal. To improve things I have converted the whole map to an SVG which means now when you zoom everything should remain crisp. It also means I can move things around on the map individually should there be changes needed later on.
This was a mammoth undertaking but well worth the effort. The good news is, the map should also load faster now. It’s worth noting that the map will continually evolve over time with visual additions/changes.
Key and other Tweaks
The next thing that I wanted to add was a map key which was suggested in the comments. As more types of locations/NPCs etc come to light when the game is released, they will have their own icons and it could get busy. The key will help to identify what each is if needed, You can view that by clicking the little key icon at the bottom.
For fun, I also added a slide-up view of Night City which you can see by clicking the magnifying glass icon at the bottom.
More information has also been added to the database for locations and NPCs. I have also added videos into some object descriptions if there was one that was relevant.
The most important thing has been added to the map today is the coordinates. While there were coordinates available if you clicked and icon or object, you had to go into that to see them and the object would already have to be in the DB. From today, wherever you move the mouse, the pointer will give you a set of coordinates on the tooltip.
When the game does come out, more objects, characters, and locations will be added to the DB and now you can use the coordinate system to share their locations with other players. It will also be useful for telling me where you have found any object in Night City. You can use the comments system to do that to make life easier.
To summarise, this is what’s new…
Cyberpunk 2077 Interactive Map v1.1 Update Notes
- Added Map Key to identify object/location types
- Added City overview image
- Map recreated from scratch and converted to avoid blurring on zoom and sharper objects.
- Map load time speed increased
- Addition of visible coordinate tooltip system.
- More Locations/NPCs added
- Videos added to some descriptions.
That’s it for now in this update but as always I am open to further suggestions and ideas for the map. With the game release a couple of months away, I would like to get as much done as possible in advance. When the game is finally released in November, I will want to be spending time filling the map up with data so the more solid the system is at launch the better.
With that in mind, if anyone wants to help with the project please do let me know and drop me an email via [email protected]. The more information we add, the more complete the map will become for everyone to use and enjoy.
Right! Head to the Cyberpunk 2077 Interactive Map and check out the updates.