Attributes, Skills, and Perks

Attributes, Skills, and Perks are where you will start to really customise V’s skillset in Cyberpunk 2077. These are broken down into three sections, Attributes, Skills, and Perks. It seems complicated but if you think of each one being a tier with sub-sections, it’s easy to follow. Remember,  Cyberpunk 2077 features a “fluid class system” so players can take multiple routes along each tree at the same time or specialise in a particular area.

Customising abilities follows this path: Attributes -> Skills -> Perks, in that order.

Cyberpunk 2077 Skill tree - Skills, Perks, Attributes

Attributes

Attributes are the core base elements split into the following categories.

Body

Increase in physical capabilities such as max health, accuracy, melee damage, reduces bullet spread, and max stamina. [See full list]

  • Add 5 Health Points
  • Add 3 Stamina Points
  • Increase damage with fists and Gorilla Arms by 3
  • Increase damage with melee weapons by 1.5%
  • Decrease movement penalty by 6% while grabbing an enemy or wielding an HMG or Defender
  • Increase movement while grappling an enemy and enemy grabble by 5 secs.

Intelligence

Improved hacking proficiency in the world. Shortens hacking upload times and reduces hacking difficulty levels. [See full list]

  • Increase Cyberdeck RAM capacity by 4%
  • Increase Quickhack damage by 0.5%
  • Increase Quickhack duration by 1%

Reflexes

Coordination and dexterity which can increase crit chance, evasiveness, and attack speed as week as weapon proficiency. Each point added will improve your Reflexes proficiency as follows:

  • +1% Crit chance increase.
  • Evade enemy attacks by 1%.
  • +3% Mantis Blade damage.
  • Attack Speed increase.
  • Movement Speed increase.
  • Rifles. pistols and revolvers proficiency increase.
  • Affects how quickly you gain XP for related skills.

[See full list]

Technical

Proficiency with tech including armour, harvesting loot, and crafting. Each point added improves your Technical ability as follows:

  • +5% Armor.
  • Crafting proficiency increase.
  • Tech weapon proficiency increase.
  • More effective in combat against machines such as robots and drones.
  • New Tech dialogue options.
  • New game world object interactions.

[See full list]

Cool

Staying cool under pressure such as stealth, crit hit damage increase and improves resistances. [See full list]

  • Increase Crit damage by 2%
  • Increase all resistances by 1%
  • Increase stealth damage by 10%
  • Reduce the speed at which enemies detect you in stealth by 0.5%
  • Increase monowire damage by 3

Assigning Attribute Points

Attribute Points
Assigning Attribute points at the start of the game – This shot is from an older build but the basics should be the same.

At the start of the game, each attribute is assigned 3 points. The player has a further 7 points to add to any of the above attributes.

Players will gain a further attribute point as they level. To add additional points hold down the F key on PC while hovering over a specific attribute on the character screen.

Skills/Perks

Cyberpunk 2077 Skill tree

Skills are defined by their Attribute and are categorised as follows:

Attribute Skills Where Perk Points Are Assigned
Body Annihilation Street Brawler Athletics
Intelligence Device Hacking Target Hacking
Reflexes Handguns Rifles Blades
Technical Engineering Crafting
Cool Stealth Cold Blood

Each of these skills gain skill proficiency points. When you carry out actions in, for example, Cool by being stealthy you will gain points in Stealth and so on. How you play will help shape your points.

Perks

Perks are effectively enhancements to your Skills. Note each Skill tree includes around 20 perks. Perk Points which are assigned into Perks are gained from leveling.

The unlocking sequence of each addition perk follows this flow as an example. Much like a typical ARPG skill tree, some perks may be required to unlock a more powerful one. See example below.

Cyberpunk 2077 Skill Tree
A diagram of how the system is tiered.

Perks Lists

To view all known perks and their effects in the following Attributes with their skills, see each section for details on the following:

Total Number of ways to Enhance your Character

With 12 Skills available in total and 20 Perks in each, this gives the player a total of 240 perks to enhance their character.

Leveling up and points allocation

In order to level up, players will undertake actions in the game to gain XP which will grant points to be assigned to the base Attributes and each Skill’s Perk points

For example, in the top image on this page, you will see four points in Reflexes. In that tree, there are three skill categories listed, Blades, Rifles, and Handguns. Note there are four points in Reflexes. In each Skill category there is a maximum of 4 points in each. This is indicated by 2/4 or 3/4 as shown in the images

This shows that the Attribute points you can allocate within each tree determines how many points you can place in each Skill category of that tree. The higher you raise the points in each Attribute, the more points can be allocated to a Skill as the base level of the Attribute has increased.

Street Cred

Street Cred is another area where players gain points. Street Cred is not used for enhancing skills but it is used as a way to determine how you are viewed in the world. For example, more street Cred can reduce costs at vendors or help in unlocking higher quality items. Street cred is earned by undertaking certain actions such as side quests or completing bounties.

Actions Mean Points

As we’ve already touched on, the skills you use will determine how quickly you level that skill. For example, an encounter and how you approach it, can grant you experience in a particular skill, street cred, and gain overall level XP experience. Therefore actions mean points and help gain different kinds of points for you to allocate in all areas depending on the action.

Respec

You can respec (reset) your point allocation but it will require the Progression Shard called the Tabula E-Rasa. Note this will only respec perks and not the skill points. Assuming you have 100,000 Eurodollars in the bank, head to a Ripperdoc and use get a shard.

Breaking Down Where Points Come From

  • Attribute points come from leveling up XP
  • Skill points come from using skills under each type. For example, Rifles, Technical, Engineering, Hacking. Max determined by Attribute Point number.
  • Perk points come from leveling up XP
  • Street Cred comes from carrying out side-quests outside of the main questline.

Conclusion

Attributes, Skills, Perks, and Street Cred will determine how players customise V to their particular playstyle. Whether it be a tank or stealth style of game you want to experience, there will be a way to find the right balance for every player with the right choices.

Cyberpunk 2077 Archive Interface Shots

perks and attributes
Colours added to show how each attribute is separated. Shot from a pre-November 2020 build of the game.

 

1 thought on “Attributes, Skills, and Perks”

  1. This is an excellent display of the Cyberpunk 2077 Attributes, Skills and Perks, and will be useful when playing CP2077.

    I have been searching for the Perk ID codes that would be used in in-game console commands to alter Perk values. Does anyone know where I can find this information?

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