What is Cyberware?
As well as standard items that can be equipped, V can also upgrade his/her body through Cyberware augmentations.
Types
- Active – Must be executed by the player like weapons.
- Triggered – Activated when a condition is met.
- Passive – Runs automatically once installed on the body.
Quality
Cyberware uses the same quality types as items which are as follow:
- Ordinary
- Uncommon
- Rare
- Epic
- Legendary
- Iconic
Slots
Each piece of Cyberware takes a minimum of one slot. Some of these items may take more than one slot. Below you can see the final interface for Cyberware in the game.
The table below shows known Cyberware slots and their number per position on V’s body as shown in the screenshots above. Updated to patch 1.5
Frontal Cortex X 3
Operating system |
||
Ocular System X 1 | ||
Arm x 1 | Cardiovascular system X 3
Immune system X 2 Nervous system X 2 Integumentary (Skin) X 3 Skeleton x 2 |
Arm x1 |
Leg x 1 | Leg x 1 |
Frontal Cortex
Name | Cost | Effect | Cooldown | Req Lvls |
---|---|---|---|---|
Camillo RAM Manager |
10,000 14,000 |
Instantly restores 20% / 30% of RAM when it drops to 2 units. Cooldown 4 minutes. | 240s | Int 12 16 |
Ex-Disc |
12,000 20,000 28,000 |
Increases Max RAM units by +1/3/5 | NA | Int 10 14 18 |
Heat-on Kill |
5000 7500 25,000 35,000 |
Instantly restores +2%/+3%/+6%/+10% health after defeating an enemy. | NA | Ref 8 10 14 18 |
Limbic System Enhancement |
3000 9000 21,000 |
Crit Chance +7%/+15%/+25% | NA | Int 6 9 16 |
Memory Boost |
4000 6000 12000 20,000 |
Defeat enemy recovers 1/2/3/4 RAM Units | NA | Int 7 9 12 15 |
Mechatronic Core |
3000 4500 9000 15,000 21,000 |
Damage to Drones, Robots & Mechs +10%/20%/30%/40%.50% | NA | Int 8 10 12 14 16 |
RAM Upgrade |
1000 1500 3000 |
Increases RAM Recovery Rate +0.05 | NA | Int 8 10 12 |
Self – ICE |
9000 | Negates effects of enemy Quickhacks | 45s | Int 10 |
Visual Cortex Support |
3000 4500 15,000 21,000 |
Increases Crit Dmg +10%/16%/30%/45% | NA | Int 6 8 12 16 |
Operating System
Name | Cost | Effect | Cooldown | Req Lvls |
---|---|---|---|---|
Biodyne Berserk |
4000 7500 15,000 25,000 35,000 |
When activated, ranged weapon recoil and sway -15/25/25/25%, melee damage +5% and Armor +5% for 10/15/30/30 seconds. Ranged attack damage + -/10/15/20%. Defeating enemies restores -/-/3/4% health. | 60s | Body 6 9 12 16 |
Diant Sandevistan |
35,000 35,000 |
Activate to dilate time by 75% for 12 seconds. While active, Crit Chance +15% and Damage +15%.
[Iconic] Activate to dilate time by 90% for 8 seconds. While active, Crit Chance +15% and Damage +15%. Crit damage +50%. |
15s | Ref 15 18 |
Dynalar Sandevistan |
7500 15,000 25,000 35,000 |
Activate to dilate time by 50/75/50/75% for 8/12/16/16 seconds. While active, damage dealt +5/10/15/15%. Crit chance +15%. | 30s | Ref 6 9 12 15 |
Militech “Falcon” Sandevistan |
35,000 | Activate to dilate time by 70% for 20 seconds. While active, Crit Chance +20%, Crit Damage +35% and Damage +15%. | 30s | Ref 18 |
Militech Berserk |
35,000 | When activated, ranged weapon recoil and sway -15%, melee damage +15% and Armor +10% for 60 seconds. Max health and stamina +40%, defeating enemies restores 5% health. | 60s | Body 18 |
Moore Tech Berserk |
7500 15,000 25,000 |
When activated, ranged weapon recoil and sway -10%, melee damage +10/15/15% and Armor +5/5/10% for 10/15/30 seconds. Max Health + –/10/20%. Defeating enemies restore-/-/2% health. | 60s | Body 6 9 12 |
Qiant Sandevistan |
43,750 | Slows time by 10% for 8 sec. Increases any damage dealt by 15%, Crit Chance by 10% and Crit Damage by 50% when Sandevistan is active. 3 Mod Slots. |
30s | Ref 18 |
Zetatech Berserk |
35,000 35,000 |
When activated, ranged weapon recoil and sway -10%, melee damage +10% and Armor +5% for 10 seconds. Defeating enemies restores 5% health.
[Iconic] When activated, ranged weapon recoil and sway -20%, melee damage +20% and Armor +10% for 30 seconds. Defeating enemies restores 5% health. |
60s 30s |
Body 16 18 |
Zetatech Sandevistan |
7500 15,000 25,000 |
Activate to dilate time by 25/50/50% for 8/12/16 seconds. While active, Crit Chance +10/15/20%. | 30s | Ref 6 9 12 |
Ocular System
Name | Tier | Cost | Effect | Cooldown | Req Lvls |
---|---|---|---|---|---|
Kiroshi Optics MK1 |
Unc to E | 0 | Enhanced scanning for vision | NA | NA |
Kiroshi Optics Mk2 |
6000 | Enhanced scanning for vision [2 mod slots] | NA | Mk1 | |
Kiroshi Optics Mk3 |
5000 | Enhanced scanning for vision [3 mod slots] | NA | Mk2 |
Circulatory System
Name | Cost | Effect | Cooldown | Req Lvls |
---|---|---|---|---|
Adrenaline Booster |
4000 6000 12,000 20,000 28,000 |
Defeating an enemy restores Stamina to 10%/20%/30%/40%/50% | NA | Body 0 8 10 13 18 |
Bioplastic Blood Vessels |
2000 3000 6000 10,000 14,000 |
Health Regen outside of combat +1pts/2pts/4pts/10pts/50pts per sec | NA | Body 6 8 10 12 14 |
BioConductor
|
6000 10,000 14,000 |
Cyberware cooldown 10%/20%/30% | NA | Body 12 15 18 |
BioMonitor |
6000 9000 18000 30,000 42,000 |
If Health drops below 15%, restore to 30%/40%/50%/60%/100% | 240s 240s 180s 150s 120s |
Body 0 10 12 15 18 |
MicroGenerator |
1000 1500 3000 5000 7000 |
When Health drops below 15%, release an electroshock that deals damage equal to 20%/30%/40%/40% of target enemy’s max health. | NA | Tech 0 8 10 12 16 |
Blood Pump
|
5000 7500 15,000 25,000 35,000 |
Activating replenishes Health by 50%/60%/70%/80%/90% | 180s 180s 90s 90s 30s |
Body 0 8 10 13 16 |
Feedback Circuit |
9000 15,000 21,000 |
Discharging a fully charged weapon restores Health by 3%/6%/10% | NA | Tech 10 12 15 |
Syn-Lungs
|
1000 1500 3000 5,000 7,000 |
Stamina Regeneration + 5%/10%/15%/20%/25% | NA | Body 8 10 12 14 16 |
Second Heart
|
42,000 | Revival with full Health | 2 mins | Body 16 |
Tyrosine Injector |
1500 12SC |
Increases Breach time of Breach Protocol by 100% | NA | NA |
Immune System
Name | Tier | Cost | Effect | Cooldown | Req Lvls |
---|---|---|---|---|---|
Conductor |
20,000 | Getting shocked or affected by EMP effects boosts your Armor by 50% instead of dealing damage. | NA | Cool 0 8 23 35 |
|
Cataresist |
2000 3000 6000 10,000 14,000 |
Increase resistances by +8%/13%/28%/35% | NA | Cool 0 8 23 35 |
|
Detoxifier |
12000 | Poison Immunity | NA | Body 10 |
|
Metabolic Editor |
25,000 | Being shocked gives armour boost +50% | NA | Cool 14 |
|
Pain Editor |
28,000 | Reduces all incoming damage by 10%. | Cool 16 |
||
Shock-n-Awe |
C,UnC,E,L | 2000 1500 5,000 7000 |
2%/4%/8%/10% chance to release electroshock dealing damage to nearby enemies. | NA | Cool 0 8 12 15 |
Integumentary System
Name | Cost | Effect | Cooldown | Req Lvls |
---|---|---|---|---|
Fireproof Coating |
12,000 | Grants full immunity against burn | NA | Body 12 |
Grounding Plating |
12,000 | Grants full immunity against shock | NA | Body 12 |
Heat Converter |
25,000 | Burn effects increase the damage you deal by 10% instead of harming you. | NA | Cool 14 |
Optical Camo |
15000 25,000 35,000 |
Invisibility for 5/10/15s | 60s | NA |
Subdermal Armour |
2000 3000 6000 10,000 14,000 |
Increases Armor by 20/50/90/140/200 | NA | NA |
Supra-Dermal Weave |
12,000 | Grants full immunity against bleeding. | NA | Body 12 |
Nervous System
Name | Cost | Effect | Cooldown | Req Lvls |
Kerinzikov |
5000 7500 15,000 25,000 35,000 |
Allows you to aim and shoot while dodging. Slows time by 50% for 1.5s/60% for 1.8s/65% for 2s/80% for 2.5s/90% for 3.5s, aiming or attacking during a slide or dodge. | 5s | Ref 0 0 14 16 20 |
Synaptic Accelerator |
25,000 | Slows time by 25% for 2s when you are detected by enemies. | 60s | Ref 10 14 18 |
Maneuvering System |
3000 | Enables you to perform a dodge while airborne. | NA | Ref 14 |
Neofiber |
1000 1500 3000 5000 7000 |
Increases evasion by 3/6/9/12/15%. | NA | Ref 0 0 12 15 18 |
Reflex Tuner |
2500 3750 7500 5000 17500 |
50/60/70/80% time dilation effect for 2/2.5/3/4 seconds whenever your health drops below 25%. Cooldown 60/60/50/40 seconds. | NA | Ref 0 8 12 18 |
Synaptic Signal Optimizer |
6000 12000 20,000 |
Duration of Sandevistan and Kerenzikov +0.5/1/2 second. | NA | Ref 10 14 18 |
Skeleton System
Name | Cost | Effect | Cooldown | Req Lvls |
---|---|---|---|---|
Bionic Joints |
6000 10,000 |
Recoil kick after shooting with ranged weapons -12/25% | NA | Body 0 12 |
Bionic Lungs |
1000 1500 3000 5,000 7000 |
Increases Stamina by 20/30/40/50/60% | NA | Body 0 0 12 15 18 |
Dense Marrow |
3000 6000 10,000 |
Melee weapon damage +7/15/25%, but stamina drain +10% | NA | Body 0 0 13 |
Endoskeleton |
4000 6000 12000 20,000 28,000 |
Max health +20/30/40/50/60% | NA | Body 0 8 12 17 20 |
Microrotors |
2000 3000 6000 10,000 14,000 |
Melee weapon attack speed +5/10/15/20/25% | NA | Ref 0 8 12 15 18 |
Microvibration Gemerator |
75000 15000 10,000 |
Melee weapon damage +5/10/15% | NA | Ref 0 12 16 |
Titanium Bones |
1000 1500 3000 |
Increases carrying capacity by 20/40/60% | NA | Body 0 0 13 |
Hands
Name | Cost | Effect | Cooldown | Req Lvls |
---|---|---|---|---|
Ballistic Compressor |
9000 15,000 21,000 |
Increases the chance to ricochet shots with Power weapons. Bullets ricochet 1/2 additional time. | NA | NA |
Smart Link |
0 15,000 21,000 |
Enables you to use the auto-targeting system in Smart Weapons, greatly increasing their efficiency. Chance for Smart bullets to home in on the target +10/15%; Crit Damage +15/25%. | NA | NA |
Tatoo – Tyger Claws Dermal Imprint |
0 | Allows you to use the smart-targeting module in Smart weapons. Directly links the user’s optical implants to the weapon’s system, offering real-time data-tracking. | NA | NA |
Arms
Name | Cost | Effect | Cooldown | Req Lvls |
---|---|---|---|---|
Gorilla Arms |
15200 25,250 100,250 |
Turns your fists into deadly weapons. Hitting enemies builds a charge that can be released with a strong attack, causing severe damage. 1(knuckles)/2(battery)/3(universal) mod slot available. |
NA | NA |
Mantis Blades |
15350 25,350 100,350 |
Two deadly blades useful for melee combat and to lunge at enemies. 1(edge)/2(rotor)/3(universal) mod slot available. | NA | NA |
Monowire |
15450 25,450 100,450 |
A self-charging wire that can lash multiple enemies simultaneously, with a surprisingly long range for a melee weapon. Attacking discharges the wire, which recharges when equipped but not in use. 1(wire)/2(battery)/3(universal) mod slot available. | NA | NA |
Projectile Launch System |
15450 25,450 100,450 |
A projectile launcher used to fire missiles over long distances. 1(missile)/2(wiring)/3(universal) mod slot available. | NA | NA |
Legs
Name | Cost | Effect | Cooldown | Req Lvls |
---|---|---|---|---|
Fortified Ankles |
45,000 |
Hold Space to charge the power of the jump, then release to jump.
[Epic] Enables you to perform hover jumps. |
NA | NA |
Lynx Paws |
65,000 |
You make 50% less noise when moving. | NA | NA |
Reinfoced Tendons |
45,000 | Press Space while in midair to perform a double jump | NA | NA |
Where to upgrade
Cyberware is installed at Ripperdocs within Night City (see the Interactive Map for locations). These specialists in body augmentation appear throughout Night City and will be the gateway to cyber body improvements for a price. Enhancements are not cheap and players are offered some free upgrades via a few quests.
In the latter part of the game, Cyberware upgrades become more important and can make your life a lot easier.
Missing Lynx Paws (?), found them last night at a ripperdoc in Watson or Heywood, near the highway, by the river. They are the legs you see the super fast melee NPCs running around with. I’ll get the location when I can.
Login below to respondHi Mpsoldier83
There are quite a few missing at the moment. The section needs updating ASAP. If you get the location, drop a marker on the map and post the URL here for others to find them too 🙂
https://www.purecyberpunk.com/map
Just right click on the map where they are and paste the copied URL here. I’ll be hopping on getting this list updated in the next 24 hours or so. Thanks for the tip.
Login below to respondLooks fantastic. I didn’t manage to find him again yet, I’ll try again tonight, but wanted to reach out and see if you wanted the location of the Legendary Monowire? Didn’t want to post it if it was too spoiler-y..
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