Cyberware

Cyberware

What is Cyberware?

As well as standard items that can be equipped, V can also upgrade his/her body through Cyberware augmentations.

Types

  • Active – Must be executed by the player like weapons.
  • Triggered – Activated when a condition is met.
  • Passive – Runs automatically once installed on the body.

Quality

Cyberware uses the same quality types as items which are as follow:

  • Ordinary
  • Uncommon
  • Rare
  • Epic
  • Legendary
  • Iconic

Slots

Each piece of Cyberware takes a minimum of one slot. Some of these items may take more than one slot. Below you can see the final interface for Cyberware in the game.

The table below shows known Cyberware slots and their number per position on V’s body as shown in the screenshots above. Updated to patch 1.5

Frontal Cortex X 3

Operating system

Ocular System X 1
Arm x 1 Cardiovascular system X 3

Immune system X 2

Nervous system X 2

Integumentary (Skin) X 3

Skeleton x 2

Arm x1
Leg x 1 Leg x 1

Frontal Cortex

Name Cost Effect Cooldown Req Lvls

Camillo RAM Manager

10,000
14,000
Instantly restores 20% / 30% of RAM when it drops to 2 units. Cooldown 4 minutes. 240s Int
12
16

Ex-Disc

12,000
20,000
28,000
Increases Max RAM units by +1/3/5 NA Int
10
14
18

Heat-on Kill

5000
7500
25,000
35,000
Instantly restores +2%/+3%/+6%/+10% health after defeating an enemy. NA Ref
8
10
14
18

Limbic System Enhancement

3000
9000
21,000
Crit Chance +7%/+15%/+25% NA Int
6
9
16

Memory Boost

4000
6000
12000
20,000
Defeat enemy recovers 1/2/3/4 RAM Units NA Int
7
9
12
15

Mechatronic Core

3000
4500
9000
15,000
21,000
Damage to Drones, Robots & Mechs +10%/20%/30%/40%.50% NA Int
8
10
12
14
16

RAM Upgrade

1000
1500
3000
Increases RAM Recovery Rate +0.05 NA Int
8
10
12

Self – ICE

9000 Negates effects of enemy Quickhacks 45s Int
10

Visual Cortex Support

3000
4500
15,000
21,000
Increases Crit Dmg +10%/16%/30%/45% NA Int
6
8
12
16

Operating System

Name Cost Effect Cooldown Req Lvls

Biodyne Berserk

4000
7500
15,000
25,000
35,000
When activated, ranged weapon recoil and sway -15/25/25/25%, melee damage +5% and Armor +5% for 10/15/30/30 seconds. Ranged attack damage + -/10/15/20%. Defeating enemies restores -/-/3/4% health. 60s Body
6
9
12
16

Diant Sandevistan

35,000
35,000
Activate to dilate time by 75% for 12 seconds. While active, Crit Chance +15% and Damage +15%.

[Iconic] Activate to dilate time by 90% for 8 seconds. While active, Crit Chance +15% and Damage +15%. Crit damage +50%.

15s Ref
15
18

Dynalar Sandevistan

7500
15,000
25,000
35,000
Activate to dilate time by 50/75/50/75% for 8/12/16/16 seconds. While active, damage dealt +5/10/15/15%. Crit chance +15%. 30s Ref
6
9
12
15

Militech “Falcon” Sandevistan

35,000 Activate to dilate time by 70% for 20 seconds. While active, Crit Chance +20%, Crit Damage +35% and Damage +15%. 30s Ref
18

Militech Berserk

35,000 When activated, ranged weapon recoil and sway -15%, melee damage +15% and Armor +10% for 60 seconds. Max health and stamina +40%, defeating enemies restores 5% health. 60s Body
18

Moore Tech Berserk

7500
15,000
25,000
When activated, ranged weapon recoil and sway -10%, melee damage +10/15/15% and Armor +5/5/10% for 10/15/30 seconds. Max Health + –/10/20%. Defeating enemies restore-/-/2% health. 60s Body
6
9
12

Qiant Sandevistan

43,750 Slows time by 10% for 8 sec.
Increases any damage dealt by 15%, Crit Chance by 10% and Crit Damage by 50% when Sandevistan is active.
3 Mod Slots.
30s Ref
18

Zetatech Berserk

35,000
35,000
When activated, ranged weapon recoil and sway -10%, melee damage +10% and Armor +5% for 10 seconds. Defeating enemies restores 5% health.

[Iconic] When activated, ranged weapon recoil and sway -20%, melee damage +20% and Armor +10% for 30 seconds. Defeating enemies restores 5% health.

60s
30s
Body
16
18

Zetatech Sandevistan

7500
15,000
25,000
Activate to dilate time by 25/50/50% for 8/12/16 seconds. While active, Crit Chance +10/15/20%. 30s Ref
6
9
12

Ocular System

Name Tier Cost Effect Cooldown Req Lvls

Kiroshi Optics MK1

Unc to E 0 Enhanced scanning for vision NA NA

Kiroshi Optics Mk2

6000 Enhanced scanning for vision [2 mod slots] NA Mk1

Kiroshi Optics Mk3

5000 Enhanced scanning for vision [3 mod slots] NA Mk2

Circulatory System

Name Cost Effect Cooldown Req Lvls

Adrenaline Booster

4000
6000
12,000
20,000
28,000
Defeating an enemy restores Stamina to 10%/20%/30%/40%/50% NA Body
0
8
10
13
18

Bioplastic Blood Vessels

2000
3000
6000
10,000
14,000
Health Regen outside of combat  +1pts/2pts/4pts/10pts/50pts per sec NA Body
6
8
10
12
14

BioConductor

6000
10,000
14,000
Cyberware cooldown 10%/20%/30% NA Body
12
15
18

BioMonitor

6000
9000
18000
30,000
42,000
If Health drops below 15%, restore to 30%/40%/50%/60%/100% 240s
240s
180s
150s
120s
Body
0
10
12
15
18

MicroGenerator

1000
1500
3000
5000
7000
When Health drops below 15%, release an electroshock that deals damage equal to  20%/30%/40%/40% of target enemy’s max health. NA Tech
0
8
10
12
16

Blood Pump

5000
7500
15,000
25,000
35,000
Activating replenishes Health by 50%/60%/70%/80%/90% 180s
180s
90s
90s
30s
Body
0
8
10
13
16

Feedback Circuit

9000
15,000
21,000
Discharging a fully charged weapon restores Health by 3%/6%/10% NA Tech
10
12
15

Syn-Lungs

1000
1500
3000
5,000
7,000
Stamina Regeneration + 5%/10%/15%/20%/25% NA Body
8
10
12
14
16

Second Heart

42,000 Revival with full Health 2 mins Body
16

Tyrosine Injector

1500
12SC
Increases Breach time of Breach Protocol by 100% NA NA

Immune System

Name Tier Cost Effect Cooldown Req Lvls

Conductor

20,000 Getting shocked or affected by EMP effects boosts your Armor by 50% instead of dealing damage. NA Cool
0
8
23
35

Cataresist

2000
3000
6000
10,000
14,000
Increase resistances by +8%/13%/28%/35% NA Cool
0
8
23
35

Detoxifier

12000 Poison Immunity NA Body
10

Metabolic Editor

25,000 Being shocked gives armour boost +50% NA Cool
14

Pain Editor

28,000 Reduces all incoming damage by 10%. Cool
16

Shock-n-Awe

C,UnC,E,L 2000
1500
5,000
7000
2%/4%/8%/10% chance to release electroshock dealing damage to nearby enemies. NA Cool
0
8
12
15

Integumentary System

 

Name Cost Effect Cooldown Req Lvls

Fireproof Coating

12,000 Grants full immunity against burn NA Body
12

Grounding Plating

12,000 Grants full immunity against shock NA Body
12

Heat Converter

25,000 Burn effects increase the damage you deal by 10% instead of harming you. NA Cool
14

Optical Camo

15000
25,000
35,000
Invisibility for 5/10/15s 60s NA

Subdermal Armour

2000
3000
6000
10,000
14,000
Increases Armor by 20/50/90/140/200 NA NA

Supra-Dermal Weave

12,000 Grants full immunity against bleeding. NA Body
12

Nervous System

Name Cost Effect Cooldown Req Lvls

Kerinzikov

5000
7500
15,000
25,000
35,000
Allows you to aim and shoot while dodging. Slows time by 50% for 1.5s/60% for 1.8s/65% for 2s/80% for 2.5s/90% for 3.5s, aiming or attacking during a slide or dodge. 5s Ref
0
0
14
16
20

Synaptic Accelerator

25,000 Slows time by 25% for 2s when you are detected by enemies. 60s Ref
10
14
18

Maneuvering System

3000 Enables you to perform a dodge while airborne. NA Ref
14

Neofiber

1000
1500
3000
5000
7000
Increases evasion by 3/6/9/12/15%. NA Ref
0
0
12
15
18

Reflex Tuner

2500
3750
7500
5000
17500
50/60/70/80% time dilation effect for 2/2.5/3/4 seconds whenever your health drops below 25%. Cooldown 60/60/50/40 seconds. NA Ref
0
8
12
18

Synaptic Signal Optimizer

6000
12000
20,000
Duration of Sandevistan and Kerenzikov +0.5/1/2 second. NA Ref
10
14
18

Skeleton System

Name Cost Effect Cooldown Req Lvls

Bionic Joints

6000
10,000
Recoil kick after shooting with ranged weapons -12/25% NA Body
0
12

Bionic Lungs

1000
1500
3000
5,000
7000
Increases Stamina by 20/30/40/50/60% NA Body
0
0
12
15
18

Dense Marrow

3000
6000
10,000
Melee weapon damage +7/15/25%, but stamina drain +10% NA Body
0
0
13

Endoskeleton

4000
6000
12000
20,000
28,000
Max health +20/30/40/50/60% NA Body
0
8
12
17
20

Microrotors

2000
3000
6000
10,000
14,000
Melee weapon attack speed +5/10/15/20/25% NA Ref
0
8
12
15
18

Microvibration Gemerator

75000
15000
10,000
Melee weapon damage +5/10/15% NA Ref
0
12
16

Titanium Bones

1000
1500
3000
Increases carrying capacity by 20/40/60% NA Body
0
0
13

Hands

Name Cost Effect Cooldown Req Lvls

Ballistic Compressor

9000
15,000
21,000
Increases the chance to ricochet shots with Power weapons. Bullets ricochet 1/2 additional time. NA NA

Smart Link

0
15,000
21,000
Enables you to use the auto-targeting system in Smart Weapons, greatly increasing their efficiency. Chance for Smart bullets to home in on the target +10/15%; Crit Damage +15/25%. NA NA

Tatoo – Tyger Claws Dermal Imprint

0 Allows you to use the smart-targeting module in Smart weapons. Directly links the user’s optical implants to the weapon’s system, offering real-time data-tracking. NA NA

Arms

Name Cost Effect Cooldown Req Lvls

Gorilla Arms

15200
25,250
100,250

Turns your fists into deadly weapons. Hitting enemies builds a charge that can be released with a strong attack, causing severe damage. 1(knuckles)/2(battery)/3(universal) mod slot available.

NA NA

Mantis Blades

15350
25,350
100,350
Two deadly blades useful for melee combat and to lunge at enemies. 1(edge)/2(rotor)/3(universal) mod slot available. NA NA

Monowire

15450
25,450
100,450
A self-charging wire that can lash multiple enemies simultaneously, with a surprisingly long range for a melee weapon. Attacking discharges the wire, which recharges when equipped but not in use. 1(wire)/2(battery)/3(universal) mod slot available. NA NA

Projectile Launch System

15450
25,450
100,450
A projectile launcher used to fire missiles over long distances. 1(missile)/2(wiring)/3(universal) mod slot available. NA NA

Legs

Name Cost Effect Cooldown Req Lvls

Fortified Ankles


45,000
Hold Space to charge the power of the jump, then release to jump.

[Epic] Enables you to perform hover jumps.

NA NA

Lynx Paws

65,000
You make 50% less noise when moving. NA NA

Reinfoced Tendons

45,000 Press Space while in midair to perform a double jump NA NA

 

Where to upgrade

Cyberware is installed at Ripperdocs within Night City (see the Interactive Map for locations). These specialists in body augmentation appear throughout Night City and will be the gateway to cyber body improvements for a price. Enhancements are not cheap and players are offered some free upgrades via a few quests.

In the latter part of the game, Cyberware upgrades become more important and can make your life a lot easier.

Ripperdoc

3 thoughts on “Cyberware”

  1. Missing Lynx Paws (?), found them last night at a ripperdoc in Watson or Heywood, near the highway, by the river. They are the legs you see the super fast melee NPCs running around with. I’ll get the location when I can.

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  2. Hi Mpsoldier83

    There are quite a few missing at the moment. The section needs updating ASAP. If you get the location, drop a marker on the map and post the URL here for others to find them too 🙂
    https://www.purecyberpunk.com/map

    Just right click on the map where they are and paste the copied URL here. I’ll be hopping on getting this list updated in the next 24 hours or so. Thanks for the tip.

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    • Looks fantastic. I didn’t manage to find him again yet, I’ll try again tonight, but wanted to reach out and see if you wanted the location of the Legendary Monowire? Didn’t want to post it if it was too spoiler-y..

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