Cyberpunk 2077 Reflexes Perks

Reflexes

Body Perks Cool Perks Intelligence Perks Reflexes Perks Technical Perks

 

Players can augment their character by utilising perks in the five ability trees. This page details all the Reflexes Perks available to players. Utilise these Reflexes perks to improve your Cyberpunk 2077 skills in movement, Blades, Assault Rifles and SMGs.

Cyberpunk 2077 Reflexes Perks Descriptions – Patch 2.0

Required Base Skill Skill Description

Stuntjock

Unlocks preem new ways to exit vehicles:

  • Jump out – double-tap [F1 Slide out – hold [F] while at high speed
  • You can also draw and fire weapons during these stunts,

While driving:

  • No bullet spread penalty from movement
  • -50% bullet spread overall

Ready, Rested, Reloaded

Only affects Assault Rifles and SMEs

  • Level 1: 10% stamina cost for shooting with AR and SMEs.
  • Level 2 +30% reload speed when above 50% stamina.

Spice of Life

Only affects Assault Rifles and SMGs

+15% weapon swap speed, 30% bullet spread briefly after swapping weapons,

Tunnel Vision

Only affects Assault Rifles and SMGs

+20% effective range and accuracy.

Mind over Matter

Only affects Assault Rifles and SMGs

25% recoil when aiming

Sharpshooter

Only affects Assault Rifles and SMGs

  • Level 1: +15% aim speed
  • Level 2: improved weapon control
  • Level 3: each successful shot grants a stack of Sharpshooter, +7% stamina regeneration for 2 sec. per stack. Stacks 7 times. New stacks reset duration. All stacks are removed when the duration ends.

Spray and Pray

Only affects Assault Rifles and SMGs

10% Stamina cost for hip-firing

Shoot to Chill

Only affects Assault Rifles and SMGs

~7% stamina cost for automatic ‘weapons per stack of Sharpshooter.

Practice Makes Perfect

Only affects Assault Rifles and SMGs

+7% Crit Chance and Crit Damage per stack of Sharpshooter.

Gundancer

Only affects Assault Rifles and SMGs

Aiming no longer slows movement

Allows you to shoot while vaulting.

Air Kerenzikov

Only affects Assault Rifles and SMGs.

Activating Kerenzikov in midair keeps you suspended in the air and extends its duration

Salt in the Wound

Only affects Assault Rifles

Shooting the same target 7 consecutive times deals bonus damage equal to 100% of the total damage from those shots.

Submachine Fun

Only affects SMGs

Swapping Submachine Guns is faster and automatically reloads them, +22% fire rate after swapping to an SMG. Normal reloading ends the effect

Slippery

The faster you move, the more difficult for enemies to shoot you

Effect increases when Dashing, dodging. sliding, sprinting and waitin

Increased vaulting and climbing speed

Muscle Memory

Allows you to reload weapons while sprinting, sliding and vaulting

Multitasker

Allows you to shoot while sprinting, sliding and vaulting.

Power Slide

Increased slide distance.

Patkour!

Increase vaulting and climbing speed

Dash

  • Level 1: -20% stamina cost for dodging and dashing.
  • Level 2: Unlocks the ability to Dash

Press [LCTRL] to perform a Dash.

Dashing replaces dodging. allowing you to cover more ground and automatically vault over low obstacles

Can’t Touch This

+100% mitigation chance when performing a Dash

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default 50%)

 

Steady Grip

Allows you to shoot while Dashing

Mean Streak

+40% stamina after neutralizing an enemy while dashing

Mad Dash

+100% dash range toward enemies

Flash and Thunderclap

Only affects Blades

When performing Strong Attacks, you now automatically leap to enemies within range These Leap Attacks can be also performed from midair and deal additional damage that scales with the distance of the leap (max +50%).

Air Dash

  • Level 1: -20% dash stamina cost.
  • Level 2: +20% dash speed.
  • Level 3: Unlocks the ability to dash in midair.

Aerial Acrobat

Improves midair maneuverability.

Aerodynamic

+30% Mitigation strength in midair.

Tailwind

+25 stamina from performing Air Dashes and double jumps

Lead and Steel

Only affects Blades

  • Level 1: 15% stamina cost for attacks with blades.
  • Level 2: Unlacks ability to block incoming projectiles with blades. This consumes stamina.

Seeing Double

Only affects Blades

Increased damage and Stun chance with Counterattacks.

Bullet Deflect

Only affects Blades

When your stamina is above 33% blocking projectiles will Deflect them to wherever your reticle is aimed. Well-timed blocking just before being hit increases the damage you deal with deflected bullets.

Bullet Time

Whenever time is slowed, Bullet Deflect does not consume Stamina and deflections automatically hit enemies for Crit Damage

 

Finisher: Bladerunner

Only affects Blades

  • Level 1: -15% Stamina cost for attacks with Blades
  • Level 2: +20% attack speed with Blades
  • Level 3: Unlocks a Blade Finisher.

Press [F1] when an enemy’s Health is low.

Restores 25% Health.

Going the Distance

Only affects Blades

+100% Finisher range

Opportunist

Only affects Blades

Enemies affected by Stagger. Stun, Blinding and Bleeding are more susceptible to Finishers.

Flash of Steel

Only affects Blades

+25% movement speed and attack speed for 6 sec. after performing a Finisher

Slaughterhouse

Only affects Blades

All attacks, counterattacks and deflected bullets apply Bleeding, which increases dismemberment chance. Bleeding cannot kill enemies, but does make them more
susceptible to Finishers. +25 stamina from dismemberment

To see previous Body Perks prior to the 2.0 update, check the Reflexes Perks Archive.

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