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Players can augment their character by utilising perks in the five ability trees. This page details all the Technical Perks available to players.
Cyberpunk 2077 Technical Perks Description – Patch 1.5
The Technical Perks focus on proficiency with tech including armour, harvesting loot, and crafting.
Crafting
Req Lvl | Perk Name | Perk Description | Perk Lvls |
1 | Mechanic | Gain more components while disassembling | 1 |
4 | True Craftsman | Allows you to craft rare items | 1 |
5 | Scrapper | Junk items are automatically disassembled | 1 |
7 | Workshop | Disassembling items grants a 20%/40%/60% chance to gain a free component of the same quality as the disassembled item. Additionally, there is a 5%/10%/15% chance to gain a free component of higher quality than the disassembled item. | 3 |
9 | Innovation | Increases the effect duration from consumables by 25%/50%. | 1 |
9 | Sapper | Grenades deal 10%/20% more damage. | 2 |
11 | 200% Efficiency | Crafted clothes gain 5%/10% more armor. | 2 |
11 | Field technician | Crafted weapons deal 5%/10% more damage. | 2 |
12 | Grease monkey | Allows you to craft epic items | 1 |
12 | Efficient upgrades | Grants a 10% chance to upgrade an item for free. | 1 |
12 | Ex-nihilo | Grants a 20% chance to craft an item for free. | 1 |
14 | Let there be light! | Reduces the component cost of upgrading items by 10%/20%. | 2 |
14 | Cost optimization | Reduces component cost of crafting items by 15%/30%. | 2 |
16 | Waste Not Want Not | When disassembling an item, you get attached mods back | 1 |
16 | Tune-Up | Allows you to upgrade lower quality components into higher quality ones. | 1 |
18 | Edgetunner Artisan | Allows you to craft legendary items | 1 |
20 | Cutting edge | Improve damage and all damage-related stats of crafted weapons by 5%. | 1 |
20 | Crazy Science | Increases the sale price of items by 10%. +1% per Perk level. | ? |
Additional Crafting Notes: Players will be able to craft mods to clothing. This can add additional armour rating to clothing while retaining the same look.
Engineering
Req Lvl | Perk Name | Perk Description | Perk Lvls |
1 | Blast shielding | Reduces damage taken from explosions by 10%/20%/30%. | 3 |
1 | Mech looter | When looting drones, mechs and robots, there is a 25%/50%/75% chance of looting a weapon mod or attachment. | 3 |
5 | Grenadier | The explosion radius of grenades is visible | 1 |
5 | Draw the Line | Preview bullets’ ricochet trajectory when aiming with Power Weapons if Ballistic Coprocessor cyberware is installed. | 1 |
7 | Shrapnel | All grenade types deal 20 damage in addition to their normal effects. | 1 |
9 | Lock and load | Increase Smart weapon reload speed by 5%/10%. | 2 |
9 | Up to 11 | Allows you to charge Tech weapons up to 75%/100% capacity. | 2 |
9 | Bladerunner | Increases damage to drones, mechs and robots by 20%/40%. | 2 |
11 | Bigger booms | Grenades deal 5%/10%/15%/20%/25% more damage. | 5 |
12 | Play the Angles | Ricochets deal an additional 15%/30%/50% damage. | 3 |
12 | Tesla | Increases the charge multiplier for Tech weapons by 15%/35%/55%. | 3 |
14 | Gun Whisperer | Fully charged Tech weapons do not shoot automatically. Does not apply to revolvers. | 1 |
14 | Insulation | Grants immunity to shock | 1 |
14 | Ubercharge | Fully charged Tech weapons deal 30% more damage. | 1 |
16 | Play the angles | Ricochets deal an additional 50% damage | 1 |
16 | Can’t Touch This | Grants immunity to all effects from your own grenades. | |
16 | Fuck all walls | Reduces the charge amount needed for Tech weapons to penetrate walls by 30%. | 1 |
18 | Lickety Split | Tech weapons charge time is reduced by 10%/20%. | 2 |
20 | Superconductor | Tech weapons ignore Armor. | 1 |
20 | Jackpot | Grenades can now randomly deal critical hits | 1 |
20 | Revamp | Increases damage from Tech weapons by 25%. Increases charge damage from all chargeable weapons and cyberware by 10%. +1% charge damage per Perk level. | 1 |
Archive Interface images for Technical Perks
This interface shot shows the early interface for the Technical Perks. This was changed in 2020 to the interface you see now.
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