Cyberpunk 2077 Game Director on moving to Unreal Engine 5


It’s been known for a while that moving forward, CDProjekt will be moving from their own REDEngine to Unreal Engine 5. It’s a huge decision for the studio but one that makes sense.

Cyberpunk 2077 director Gabe Amatangelo has spoken to PCGamer about this decision in an interview.

“It isn’t starting from scratch. A lot of times when you build these things, like Ray Reconstruction, there are a lot of methodologies you can apply to new engines. Learnings and the strategy of setting up the architecture. And when you look at the things that Unreal does well, the things that REDengine does well—there are some similarities and some gaps, but the brilliant engineers are like ‘with all the stuff that we know you crazy creatives want to do in the future, there’s less of a delta here. Let’s strategically shift to [Unreal Engine 5]’.”

There are few more comments that have been added to what looks like part of a larger interview that’s still to come over on the page on PCGamer.

With so many developers working with Unreal Engine now, it makes sense because new talent can move into a team at CDProjekt and instantly have the skills to work on a project. We’ve also seen how talented the team is at CDProjekt with what they have achieved with REDEngine and taking those skills to Unreal 5 will benefit all, a topic touched on in the interview.

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